Memory buffer interface for GL interop.
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#include <cl.hpp>
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| | BufferGL (const Context &context, cl_mem_flags flags, GLuint bufobj, cl_int *err=NULL) |
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| | BufferGL () |
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| | BufferGL (const BufferGL &buffer) |
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| BufferGL & | operator= (const BufferGL &rhs) |
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| cl_int | getObjectInfo (cl_gl_object_type *type, GLuint *gl_object_name) |
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| | BufferGL (const Context &context, cl_mem_flags flags, GLuint bufobj, cl_int *err=NULL) |
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| | BufferGL () |
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| | BufferGL (const BufferGL &buffer) |
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| BufferGL & | operator= (const BufferGL &rhs) |
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| cl_int | getObjectInfo (cl_gl_object_type *type, GLuint *gl_object_name) |
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| | Buffer (const Context &context, cl_mem_flags flags,::size_t size, void *host_ptr=NULL, cl_int *err=NULL) |
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| | Buffer () |
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| | Buffer (const Buffer &buffer) |
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| Buffer & | operator= (const Buffer &rhs) |
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| | Buffer (const Context &context, cl_mem_flags flags,::size_t size, void *host_ptr=NULL, cl_int *err=NULL) |
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| | Buffer () |
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| | Buffer (const Buffer &buffer) |
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| Buffer & | operator= (const Buffer &rhs) |
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| | Memory () |
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| | Memory (const Memory &memory) |
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| Memory & | operator= (const Memory &rhs) |
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| template<typename T > |
| cl_int | getInfo (cl_mem_info name, T *param) const |
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| template<cl_int name> |
| detail::param_traits< detail::cl_mem_info, name >::param_type | getInfo (cl_int *err=NULL) const |
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| | Memory () |
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| | Memory (const Memory &memory) |
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| Memory & | operator= (const Memory &rhs) |
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| template<typename T > |
| cl_int | getInfo (cl_mem_info name, T *param) const |
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| template<cl_int name> |
| detail::param_traits< detail::cl_mem_info, name >::param_type | getInfo (cl_int *err=NULL) const |
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| | Wrapper () |
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| | Wrapper (const Wrapper< cl_type > &rhs) |
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| | Wrapper () |
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| | Wrapper (const Wrapper< cl_type > &rhs) |
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| | ~Wrapper () |
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| | ~Wrapper () |
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| Wrapper< cl_type > & | operator= (const Wrapper< cl_type > &rhs) |
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| Wrapper< cl_type > & | operator= (const Wrapper< cl_type > &rhs) |
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| cl_type | operator() () const |
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| cl_type & | operator() () |
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| cl_type | operator() () const |
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| cl_type & | operator() () |
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Memory buffer interface for GL interop.
Definition at line 1852 of file cl.hpp.
| cl::BufferGL::BufferGL |
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const Context & |
context, |
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cl_mem_flags |
flags, |
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GLuint |
bufobj, |
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cl_int * |
err = NULL |
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) |
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inline |
| cl::BufferGL::BufferGL |
( |
| ) |
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inline |
| cl::BufferGL::BufferGL |
( |
const BufferGL & |
buffer | ) |
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inline |
| cl::BufferGL::BufferGL |
( |
const Context & |
context, |
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cl_mem_flags |
flags, |
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GLuint |
bufobj, |
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cl_int * |
err = NULL |
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) |
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inline |
| cl::BufferGL::BufferGL |
( |
| ) |
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inline |
| cl::BufferGL::BufferGL |
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const BufferGL & |
buffer | ) |
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inline |
| cl_int cl::BufferGL::getObjectInfo |
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cl_gl_object_type * |
type, |
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GLuint * |
gl_object_name |
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) |
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inline |
| cl_int cl::BufferGL::getObjectInfo |
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cl_gl_object_type * |
type, |
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GLuint * |
gl_object_name |
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) |
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inline |
The documentation for this class was generated from the following file: